A couple weeks back I wrote about my Savage RIFTS game taking an unexpected turn and sort of accidentally stumbling into a pretty decent setup for picaresque adventures.
Last week I ran the first installment in that new framework. Sadly, and by mutual agreement with my group, it looks like that will be the final installment for the foreseeable future.
I can't really place my finger on it, but things just never really gelled for me. I'll need to give some thought as to why this may be. It might have been the fact I haven't run RIFTS for over 20 years. It might've been the fact that I went with a region that holds no familiarity or nostalgic attachment from the days when I did run RIFTS. It might've been a poor choice of scenarios that didn't match my preferred play-style. There was also the learning curve of running Savage Worlds at a power-level I was unfamiliar with, which proved draining. I got to the point of familiarity I needed to be at, but by that point my enthusiasm was largely shot.
Not helping matters is the fact that I'm currently running one of the most satisfying games I've run in a long time, so it only highlighted my dissatisfaction with this one.
I definitely want to return to Savage RIFTS. I think that next time around, I'll go with a setting and framework that feels more comfortable, familiar, and engaging, and I'll write my own material. (Due to a confluence of writing deadlines, I was pretty much forced to go with pre-written material this time around.)
On a positive note, I did quite enjoy the experience that Savage RIFTS offers—it felt like RIFTS should feel. Also, my Chiang-ku conversion felt just about right, being neither to over- or under-powered, so I'll go ahead and pat myself on the back for a job well-done there.
With Savage RIFTS going gentle into that good night, we decided to run horror-themed one-shots all the month of October—I get to play "The Derelict" next week! And Cryptworld on Halloween weekend!—after which I'll be indulging my new-old love of old World of Darkness and starting up a Vampire: the Dark Ages chronicle. I'll be posting more about that in coming weeks, I'm sure.