Player-Generated Handouts

Oh, hi!

Don't worry, I didn't forget this blog. It's just that I came back from Gen Con with a pile o' work to tend to. Also, unfortunately, I've joined the ranks of people with "family health problems" storming into my life and providing yet more distraction from things like writing fun little blog posts.

In light of August's unremitting intensity, then, I'm thinking a schedule of one post a week is more realistic for the foreseeable future. So that's my new resolution. Thursdays seem as good a day as any, so Thursdays it is. No more dilly-dallying, then...

The wife and I have been playing a lot of Vampire: the Masquerade (20th Anniversary Edition) lately. She's fairly obsessed, to be honest. There's no doubt in my mind that, had she been into gaming as a teenager back in the 90s, she would have been one of the countless thousands of young ladies for whom Vampire was everything. Eh. Vuh. Ree. Thing. We've even joked that she might've ended up in some sort of real-life blood cult or something. So it's probably best she didn't know about it at the time.

Anyway.

For our most recent session, Desiree actually wrote up a nine-page script for a "play within a play" that her vampire/actor character was planning to put on with his infamous sire, attempting to clear her name with the larger Kindred community. She spent a whole Saturday afternoon writing this thing up, chuckling to herself intermittently at how silly the whole thing was but pushing ahead regardless.

Needless to say, I couldn't be more pleased. Is there any experience more rewarding for a GM than seeing your player(s) get just as invested in a game as you are? When players come to the table with character sketches, background narratives, or supplementary handouts--ah! What a joy.

What are some of your favorite and/or most memorable moments when players went the extra mile with investing themselves in the game in between sessions?