[Savage Rifts] Expanded M.A.R.S. Fortune & Glory Table

Savage RIFTS, like all good and decent gaming products, comes packed with tons of tables for players and GMs alike. The Mercenary, Adventurers, Rogues, and Scholars (M.A.R.S.) Iconic Framework gets a table all its own, the "Fortune & Glory" table. M.A.R.S. characters, thanks to not being the total powerhouses represented by other Iconic Frameworks, get to roll several times on said table.

But, as it's just a d12 table, the range of options may soon seem limited, particularly if you've got a group with a propensity for playing M.A.R.S. characters (or are intentionally doing an all-M.A.R.S. campaign, such as a game centering around City Rats in the 'Burbs of Chi-Town).

I'm not the only one who has marked this out as a potential issue, and recently regular reader Reese Flory sent me his expanded Fortune & Glory Table. With his kind permission, I am reproducing it here.

Expanded M.A.R.S. Fortune & Glory Table
d20
Result
1 Up Close and Personal: Add one die type to the Fighting skill. Your hero may choose any single weapon from the Close Combat —Personal sections. You may gain the Trademark Weapon Edge for one of your starting melee weapons instead of the weapon.
2 Reach Out and Touch Someone: Add one die type to the Shooting skill. Your hero may choose any single weapon from the Ranged Weapons—Personal section. You may gain the Trademark Weapon Edge for one of your starting ranged weapons instead of the weapon.
3 A Strong Suit of Armor: Your hero may choose any one suit of Body Armor and add two of the modifiers listed under Body Armor in the Hero’s Journey section. They must be two different modifiers, not the same one twice.
4 A Way to Get Around: Your hero begins with a d6 in either Driving or Piloting. She also starts with any one vehicle of her choice.
5 Agile and Dexterous: Your hero adds one die type to Agility and begins with either the Ambidextrous or Quick Edge.
6 Smart and Learned: Your hero adds one die type to Smarts and begins with a d6 in any three Smarts-linked skills.
7 Spiritual and Determined: Your hero adds one type to Spirit and begins with the Strong Willed Edge.
8 Strong and Powerful: Your hero adds one die type to Strength and begins with the Brawny Edge.
9 Vigorous and Tough: You hero adds one die type to Vigor and begins with the Nerves of Steel Edge.
10 Wealthy and Connected: You hero begins with the Rich Edge and the Connections Edge with two factions.
11 Charming and Well-Traveled: Your hero begins with the Charismatic and I Know a Guy Edges.
12 Fortune Favors the Bold: Your hero begins with the Brave Edge. He also begins each session with one additional Benny.
13 Dabbler in the Arcane: Your hero has somehow picked up spellcasting along the way, adding the Arcane Background (Magic) Edge and a d6 in Spellcasting. They select three powers as limited by the Ley Line Walker. Otherwise, your character may roll a total of two times on the Enchanted Items & Mystic Gadgets and/or Magic & Mysticism tables.
14 Latent Psychic: Your hero has unlocked their psionic potential over the course of their experiences, adding the Arcane Background (Psychic) Edge and a d6 in Psionics. They select three powers as limited by the Mind Melter. Otherwise, your character may roll a total of two times on the Enchanted Items & Mystic Gadgets and/or Psionics tables.
15 Four-Legged Friends: Your hero has developed an incredible affinity with animals, gaining the Beast Bond and Beast Master Edges and two trained Earthly animal companions, or one trained interdimensional creature of animal intelligence.
16 My Young Apprentice: You hero has inspired a follower, gaining the Sidekick Edge. The sidekick is a standard Savage Worlds Novice character (no Iconic Framework to start), but roll once on Experience & Wisdom, Training, or Underworld & Black Ops table; your hero and sidekick both gain the result, reflecting a shared experience.
17 A Bard's Tale: Your hero has devoted a great deal of time to one of the rare pastimes on Rifts Earth: entertainment. Add the Attractive and Talented* Edges, begin with a Perform specialization at d6, and start with a high-quality musical intrument or other such medium. Your hero may perform at venues for pay.
18 Follow Me: Your hero has proven himself as a combat leader, earning the Command and Team Leader** Edges, and a Knowledge (Battle) skill at d6.
19 I'm a Survivor: Your hero regularly survives encounters that would break tougher adventurers. Add the Hard to Kill and Brave Edges.
20 Choose Your Fate: Select any other result on this table, or gain two rolls on any two Hero’s Journey tables of your choice.
*See Deadlands Noir
**See Supers Companion